‘Video games' is a term that is widely used to describe many different activities on a computer, or video game system. Some example categories of video games are simulations, strategy, role playing, sports, puzzles and adventure. Games provide a forum in which learning arises as a result of tasks stimulated by the content of the games. Knowledge is then developed through the content of the game, and skills are developed as a result of playing the game.
As technology continues to develop, the focus on Video Games being used as a means of educational instruction is becoming more prominent. There has been a shift in the younger generations of many cultures towards playing more video games for recreation. Because of the increase influence of video games, it's important to take into account how children are learning today.
The purpose of developing an educational video game is to build mental models, transform from declarative to procedural knowledge, build fluency, teach problem solving, and build motivation and confidence. Previous research has shown that using video games into the classroom can be rewarding on many levels including academic achievement, motivation, and classroom dynamics. However, it can become very difficult to develop the outcome of video games. The outcomes may not show up on the specific measurements that have been laid out. Because of this major problem, many educational software companies are collaborating with teachers and students to provide the appropriate measurements in which both teachers and students can have the necessary feedback.